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Strik-Final

Well, final for now. Had a lot of fun remixing and scruffing up various leather scans in substance! I really like how the worn leather turned out this time. All the textures are too large for a practical in game asset, but I wanted to paint and pose him with substance because I like the results I get in there. Strik's original design was created by Brom- and yes, I decided to make him creepy and tall and thin instead of blocky like the original painting.