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Sarah McNeal
Sarah McNeal
Character Artist
Stockton, United States

Summary

Character Artist with background in traditional sculpting and costume. Previously at Sledgehammer Games on COD:AW and COD:WWII.

Skills

3D Modeling

Software proficiency

3ds Max
3ds Max
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
maya
maya

Productions

    • Video Game
      Immortals of Aveum
    • Year
      2023
    • Role
      Character Artist
    • Company
      Ascendant Studios
    • Video Game
      COD: WWII
    • Year
      2019
    • Role
      Character Artist
    • Company
      Sledgehammer Games
    • Video Game
      COD: Advanced Warfare
    • Year
      2014
    • Role
      Associate Prop Artist
    • Company
      Sledgehammer Games

Experience

  • Senior Character Artist at Gala Games
    remote
    February 2022 - April 2024

    responsible for testing and developing a pipeline to work with the custom shader.

    Creating low poly characters, weapons, creatures, and costumes that still maintained a realistic feel.

    Researching dyes, colors, clothing, armor ect from the 12th to the 14th century

    making certain characters and clothing stayed within the realm of the 12th to the 14th century

  • Character Artist at Ascendant Studios
    San Rafael, United States of America
    February 2018 - October 2020

    Worked with a small team of other artists to create looks for the characters. Did a lot of research and idea gathering to send out to concept artists and out sourcing. Also created concepts for costumes, monsters, and weapons under the AD's direction and then finished the 3d models of them.

  • Associate Character Artist at Sledgehammer Games
    Foster City, United States of America
    April 2014 - February 2018

    Started out in the props department, the moved on to Character. Took on the responsibility of learning Marvelous and creating the models for the female character's costumes.