Character Artist with background in traditional sculpting and costume. Previously at Sledgehammer Games on COD:AW and COD:WWII.
responsible for testing and developing a pipeline to work with the custom shader.
Creating low poly characters, weapons, creatures, and costumes that still maintained a realistic feel.
Researching dyes, colors, clothing, armor ect from the 12th to the 14th century
making certain characters and clothing stayed within the realm of the 12th to the 14th century
Worked with a small team of other artists to create looks for the characters. Did a lot of research and idea gathering to send out to concept artists and out sourcing. Also created concepts for costumes, monsters, and weapons under the AD's direction and then finished the 3d models of them.
Started out in the props department, the moved on to Character. Took on the responsibility of learning Marvelous and creating the models for the female character's costumes.